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Best Rectangle

This command computes the best rectangles from the input objects.

Requirements

Select the objects on which you want to compute a best rectangle and launch the command.


  1. You can force the length, the width, the center, the normal or the main axis:

    1. Enter the XYZ coordinates in the edit controls or click on the icon AddPoint.svg to click a point in the scene.

    2. Enter the XYZ values of the vector in the edit controls or click on the icon Normal1.svg to define a direction in the scene.

    3. Enter the XYZ values of the vector in the edit controls or click on the icon Normal2.svg to define a direction in the scene.

  2. You can remove noisy points using Eliminate worst points. A new shape is computed every time you modify the value.

  3. If you use several input objects, you can choose to compute One shape per input or a best shape for all objects together.

Notes

If the number of points is small enough, the software calculates directly the best shape otherwise you must click the Preview button to launch the calculation.

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