Use the colors from point clouds to add a texture to the mesh.
Requirements
Select the mesh to be colored and the cloud(s) containing the color information and launch the command.
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Optionally, set the Maximum distance: it defines a threshold above which the closest point of the cloud is rejected and will not be used for texturing the face.
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Set the Pixel Size, that is to say the texture resolution in document unit (=1/pixel density).
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Optionally, uncheck Optimize the mesh to texture the mesh without any reduction. The computation will be longer but the mesh topology won't be modified.
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Define a Default color: it will be applied to areas where no point of the cloud could be found within the threshold distance.
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In case of clouds with inspection and color, you can texture the mesh with the inspection colors thanks to the option Use inspection instead of color.
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If the input mesh is already textured, you can:
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either Preserve existing texturing to add textures where they were missing,
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or Update current texturing to replace the previous texturing (mandatory when the mesh is fully textured).
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Notes
The created texture is static:
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Any mesh faces modification, included using Optimize the mesh later, could either lead to inaccuracy or the texture lost.
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Adjust Textures is only suitable to remove textures locally (before applying locally new ones).
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Consequently, it is advised to compute the texture as a last improvement.