Texture Atlas

Prev Next

CmdTextureAtlas.svg

This function will convert several texture maps into optimized sets of images called texture atlases. This operation will drastically reduce the amount of memory used to display a mesh with a lot of textures.

Requirements  

Select a textured mesh and launch the command.


Notes  

This function is not compatible with textures made with spherical images.


Technical information  

image2015-12-14_17_26_33.jpg

Fig. Textures maps used in “TextureParam&CameraPath” sample

image2015-12-14_17_26_48.jpg

Fig. Atlas created from all visible part of “TextureParam&CameraPath” sample. The compression ratio is about 33%