--- title: "Texture Material" slug: "cyclone-3dr-texturematerialc" updated: 2026-09-07T11:51:23Z published: 2026-09-07T11:51:23Z canonical: "rcdocs.leica-geosystems.com/cyclone-3dr-texturematerialc" --- > ## Documentation Index > Fetch the complete documentation index at: https://rcdocs.leica-geosystems.com/llms.txt > Use this file to discover all available pages before exploring further. # Texture Material ![CmdMeshTextureMaterial.svg](https://cdn.document360.io/820e11db-8ed5-45ae-ac86-f6b77dcb2aa7/Images/Documentation/CmdMeshTextureMaterial.svg) This function allows you to texture a model with a pattern which will be repeated several times according to a direction. > [!TIP] > ### Requirements > > Select a mesh and the image to apply. Then launch the command. --- 1. Define the number of repetitions: 1. The number is the number of repetition either **Along width** or **Along height**. 2. To avoid a picture deformation, you can select the option **Keep proportions**. 2. Define **mapping settings**: 1. **Direction:** the picture will be projected on the mesh according to this direction. 2. **Origin:** it is a point which will be the origin of one repetition (the picture origin is in the top left corner) 3. If the mesh has already been textured, chose between: 1. **Overwrite existing texture** to erase previous texture. 2. **Preserve existing texture** to complete previous texture. > [!WARNING] > ### Notes > > - The number of repetitions in height is computed from the number of repetitions in width and the size of the mesh. > - The direction in which the pattern is repeated (**width** and **height**) depends on the scene orientation while entering this dialog box.