--- title: "Texture Atlas" slug: "cyclone-3dr-texture-atlasc" updated: 2026-09-07T11:51:23Z published: 2026-09-07T11:51:23Z canonical: "rcdocs.leica-geosystems.com/cyclone-3dr-texture-atlasc" --- > ## Documentation Index > Fetch the complete documentation index at: https://rcdocs.leica-geosystems.com/llms.txt > Use this file to discover all available pages before exploring further. # Texture Atlas ![CmdTextureAtlas.svg](https://cdn.document360.io/820e11db-8ed5-45ae-ac86-f6b77dcb2aa7/Images/Documentation/CmdTextureAtlas.svg) This function will convert several texture maps into optimized sets of images called texture atlases. This operation will drastically reduce the amount of memory used to display a mesh with a lot of textures. > [!TIP] > ### Requirements > > Select a textured mesh and launch the command. --- > [!WARNING] > ### Notes > > This function is not compatible with textures made with spherical images. --- > [!NOTE] > ### Technical information > > ![image2015-12-14_17_26_33.jpg](https://cdn.document360.io/820e11db-8ed5-45ae-ac86-f6b77dcb2aa7/Images/Documentation/image2015-12-14-17-26-33.jpg) > > ***Fig. Textures maps used in “TextureParam&CameraPath” sample*** > > ![image2015-12-14_17_26_48.jpg](https://cdn.document360.io/820e11db-8ed5-45ae-ac86-f6b77dcb2aa7/Images/Documentation/image2015-12-14-17-26-48.jpg) > > ***Fig. Atlas created from all visible part of “TextureParam&CameraPath” sample. The compression ratio is about 33%***