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Texture Atlas

This function will convert several texture maps into optimized sets of images called texture atlases. This operation will drastically reduce the amount of memory used to display a mesh with a lot of textures. 

Requirements

Select a textured mesh and launch the command.


Notes

This function is not compatible with textures made with spherical images.


Technical information

image2015-12-14_17_26_33.jpg

Fig. Textures maps used in “TextureParam&CameraPath” sample

image2015-12-14_17_26_48.jpg

Fig. Atlas created from all visible part of “TextureParam&CameraPath” sample. The compression ratio is about 33%

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