This function creates a textured from an input mesh and images.
Requirements
Select a mesh and
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either some spherical images,
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or some perspective images,
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or an image set (if spherical and perspective images are selected for texturing, only the spherical images will be used),
then launch the command.
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Optionally, select other surface objects used as obstacles. They will filter images and thus the corresponding images won't be applied locally to the mesh.
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Set the Pixel size, that is to say the size of pixels (=1/pixel density).
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Optionally, uncheck Optimize the mesh to texture the mesh without any reduction. The computation will be longer but the mesh topology won't be modified.
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Optionally, check Consider triangles orientation to only texture triangles whose normal is compatible with the image (refer to Exercise: Understand meshes orientation).
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If the mesh is already textured, it is possible
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to preserve existing texturing. Only blank areas will be filled.
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to update current texturing, that is to use the most relevant texture between the existing one and the new one.
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Notes
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This command reads image masks to avoid texturing the mesh with inappropriate image areas (refer to Image management).
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This command fills internal blank areas automatically using the periphery textures (see example in Technical information section).
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Actual texture resolution may be lower due to technical limitations.
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The created texture is static:
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Any mesh faces modification, included using Optimize the mesh later, could either lead to inaccuracy or the loss of texture.
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Adjust Textures is only suitable to remove textures locally (before applying locally new ones).
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Consequently, it is advised to compute the texture as a last improvement.
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Technical information
Practise
See the Exercise: Texture a mesh with spherical images and edit mask in the beginners guide section.