Join 2 Contours
This command creates a mesh from two contours (polyline or hole border). You can adjust tangency and surface curvature.
Requirements
No selection is required to launch the command.
Click 2 contours in the 3D scene. A contour can be a polyline or a hole border of a mesh.
If you don't want to use the complete contour, you can make a restriction for each contour by clicking on the corresponding Restrict button. You will have to select the 2 extremities of the restriction, and a third point to define which part of the polyline you want to keep. Then press Enter to validate, Delete to delete a point or Escape to cancel the restriction creation.
Choose a tangency departure mode:
![]() | None (default) If there is no tangency condition on both sides, the junction has the same topology as a cylinder. |
![]() | To the surface The junction will have a departure tangent to the surface (no angle between them). |
![]() | Inside the contour The junction will have a departure along the tangent inside the contour best plane. |
![]() | Outside the contour The junction will have a departure along the tangent outside the contour best plane. |
![]() | Perpendicular to contour The junction will have a departure along the tangent perpendicular to the contour best plane. |
Edit the Tension to adjust the shape in the middle of the junction.
The number of triangles in the mesh is automatically calculated according to the 2 contours:
If you have selected one or two hole border(s): triangles will have the same size as existing meshes.
I not, triangle edges will have the same length as contour segments.
But you can modify the default Number of points between contours. The minimum points required to build the mesh is 4 and the maximum is 999.
Click on Triangle reorganization to modify triangles to follow the local curvature.
Select Sew option to merge the junction and the optional meshes.



